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Maths treasure hunt — build confidence without AI

Restore a town's stolen treasure through twelve chapter challenges, with Chikki the jester and Captain Tangle.

For: Student, Teacher, Centre Manager, Super Admin

Look for: Maths treasure hunt

  1. Teachers choose the course and students in Maths treasure hunt, then select Adventure (3 easy, 5 medium, 2 stretch; pass 8 of 10) or Small steps (3 easy, 2 medium; pass 4 of 5) and Assign game. Leaving the route blank keeps existing choices. Route changes affect the next challenge; saved attempts retain their rules.
  2. Students can use Build my foundation for three saved prerequisite questions, including after a wrong answer. The chapter question stays saved. Foundation practice has no coins, pass mark or unlocks; return to the chapter when ready. Missing published foundations are explained instead of generating AI questions.
  3. Game practice appears in chapter and question progress with answers, dates and support used. A checked game answer counts as completed practice, whether right or wrong; it never certifies independent or retained mastery. Outstanding repeat assignments remain visible.
  4. Congruence answers accept reviewed full wording such as side-side-side as well as SSS. New question revisions are used for new games; valid older versions stay in unfinished attempts. Withdrawn questions stay blocked. Students press Replace this question & keep my progress to request a published replacement at the same challenge level. If none is ready, their answers, coins and place remain saved until a teacher repairs the bank. A checked answer still counts and can be advanced past without showing the withdrawn explanation.
  5. Listen buttons read missions, characters, clues, worked explanations and discoveries slowly with a local device voice. Reviewed diagrams are labelled Question diagram, Optional clue diagram (after asking Chikki) or After-answer diagram. Solved diagrams stay hidden until feedback. No AI or cloud speech is called.
  6. A responsible teacher or authorised Centre Manager opens Maths treasure hunt, chooses the course, selects students and presses Assign game. This assigns the whole adventure. The centre must offer Class 9 Karnataka Mathematics in English medium, and each student needs an active account, enrolment and placement. Only students with an active game assignment can play, including existing adventures and saved links.
  7. Assign game lists students alphabetically in the current centre. Choose a student filter or select several (up to 100) at once. Pause game blocks further play while keeping answers, coins and progress; Assign game resumes it later. Use the centre switcher for another authorised centre. Viewing progress alone does not give permission to assign a game.
  8. Students open Maths treasure hunt from Your learning or Fun activities. If no adventure appears, ask the teacher to assign or resume it. If the teacher cannot see the student, check their teacher mapping and course placement in Students & plans.
  9. The map has twelve chapter locations. Start with Number Systems and reach the saved target shown on your challenge to recover a map piece. The standard Adventure uses eight of ten; Small steps uses four of five. Game bands are reviewed selections and do not regrade the whole question bank.
  10. Read the short mission, then enter an answer and check it. Correctness and a prepared explanation appear after checking. If the app asks you to fix the answer format, correct it and try again; that response has not been scored. Use Chikki's prepared starting steps and clues when stuck; help is recorded. Listen to the clue uses device voice and no AI credits. Move on when ready. There is no speed bonus or countdown. Device read-aloud uses the browser's available voices.
  11. Correct answers earn ten coins. Three, six and nine consecutive correct answers each earn ten bonus coins. Clearing a chapter earns fifty coins once. Clearing it after a failed challenge earns a one-time twenty-five-coin comeback bonus. Completing all twelve chapters earns one hundred coins and the final treasure ending.
  12. A score below the saved target means Captain Tangle keeps that map piece for now. Read the explanations, practise missing foundations and try again. There are no lost lives, negative points or public rankings. Selection spreads tasks across reviewed structures, then prefers unseen variants within each structure. Prepared questions can repeat.
  13. Returning or refreshing continues the saved attempt. An accepted answer cannot be changed by submitting again. Leave a challenge to start it again later; completed chapter unlocks remain. Coins keep the best attempt score for each chapter plus one-time bonuses, so repeating an easy chapter cannot create unlimited coins.
  14. Game progress is confidence-building practice, not independent mastery or an exam grade. Hints and previous exposure remain visible to the learning system. The game uses saved questions, clues and answer rules; it makes no AI or cloud voice calls and spends no AI credits. The student's normal learning-time allowance still applies.

Only Class 9 Karnataka Mathematics is supported in this first treasure hunt. Missing suitable published questions stop a challenge with a clear message; the game does not invent replacements.

This guide explains the feature; reading it does not change any setting or grant access. Back to all help